Gameplay Programmer & Systems Engineer
Specializing in Unreal Engine, C++, and player-facing game feel
I'm a -year-old game programmer with a Bachelor's in Computer Science from the University of Maryland. I specialize in gameplay and systems programming using Unreal Engine and C++, and I have experience in level design, AI, animation systems, and multiplayer. I started as an intern at Dogwood Gaming and worked remotely as a Unity programmer with 81monkeys during college. Since graduating, I've focused on building player-facing feel, robust gameplay systems, and tools to ship polished, performant experiences. I also experiment with Rust and modern C++ to improve performance and tooling.
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