PORTFOLIO v1.0.0 — GAMEPLAY PROGRAMMER
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Angelo Capuzzo Hojaji

Gameplay Programmer & Systems Engineer

Specializing in Unreal Engine, C++, and player-facing game feel

0 Years Experience
0 Projects Shipped
0 Languages Mastered
0 Times Unreal Crashed
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@AngeloAliCapuzzoHojaji
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About Me

I'm a -year-old gameplay programmer based in Rockville, MD. I specialize in Unreal Engine (C++) and have shipped multiple commercial titles at Dogwood Gaming, where I lead a team of 4 engineers. I hold a B.S. in Computer Science from the University of Maryland (2023) and also work with C#/Unity, Rust, and Python. I care about player-facing game feel, tight systems design, and performant, shippable code.

Lead Game Programmer Sep 2018 – Present
Dogwood Gaming — C++, Unreal Engine, Maryland
  • Led a cross-functional team of 4 through the full production cycle of multiple Unreal Engine titles with daily code reviews & Blueprint/C++ standards
  • Shipped Static & K'nife Fight on Steam — 94% positive ratings across 250+ combined reviews, including core combat & enemy AI state machines
  • Engineered crowd simulation rendering 1,000+ agents on mid-range hardware via spatial partitioning & LOD management
  • Built VR workplace training app maintaining 144 FPS through instanced rendering & occlusion culling
  • Created a 1920s racing tech demo with custom tire friction model & procedural mesh deformation for dynamic damage
Game Programmer Nov 2018 – Jul 2023
81monkeys — C#, Unity (Remote)
  • Extended Sudoku Scramble with a 13-person distributed team; reduced memory allocation 35% & cut load times by 2.5s
  • Deployed cross-platform (iOS & Android): 10K+ downloads, 4.2★ average rating, 30+ device compatibility issues resolved
  • Built analytics-driven difficulty scaling system that increased 7-day retention by 52%
  • Migrated legacy input system to Unity's new Input System, improving input responsiveness by 40ms

Languages

C++
C#
Python
Rust

Engines

Unreal Engine 4 / 5
Unity
s&box (Source 2)
Godot

Specialties

AI & State Machines Motion Matching Multiplayer / Netcode Performance & Profiling GAS (Ability System) Vehicle Physics VR Development Perforce & Git
B.S. Computer Science 2019 – 2023
University of Maryland, College Park
Game Engine Architecture  ·  Computer Graphics  ·  Data Structures & Algorithms  ·  Artificial Intelligence
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My Projects