Gameplay Programmer & Systems Engineer
Specializing in Unreal Engine, C++, and player-facing game feel
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Years Experience
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Projects Shipped
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Languages Mastered
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Times Unreal Crashed
About Me
-year-old gameplay programmer based in Rockville, MD. Lead programmer at Dogwood Gaming since 2018, shipping commercial titles in Unreal Engine C++. Previously game programmer at 81monkeys (Unity/C#, 2018–2023). B.S. Computer Science, University of Maryland (2023). I care about player-facing game feel, tight systems design, and performant, shippable code.
Experience
Lead Game Programmer
Sep 2018 – Present
Dogwood Gaming — C++, Unreal Engine, Maryland
- Led a cross-functional team of 4 through the full production cycle of multiple Unreal Engine titles with daily code reviews & Blueprint/C++ standards
- Shipped Static & K'nife Fight on Steam — 94% positive ratings across 250+ combined reviews, including core combat & enemy AI state machines
- Engineered crowd simulation rendering 1,000+ agents on mid-range hardware via spatial partitioning & LOD management
- Built VR workplace training app maintaining 144 FPS through instanced rendering & occlusion culling
- Created a 1920s racing tech demo with custom tire friction model & procedural mesh deformation for dynamic damage
Skills
Languages
C++
C#
Python
Rust
Engines
Unreal Engine 4 / 5
Unity
s&box (Source 2)
Godot
Specialties
AI & State Machines
Multiplayer / Netcode
Performance & Profiling
Vehicle Physics
VR Development
B.S. Computer Science
2019 – 2023
University of Maryland, College Park
Game Engine Architecture · Computer Graphics · Data Structures & Algorithms · Artificial Intelligence
My Projects
Feel free to contact me using any of these:
Download Resume